pedal hin pedal her
WHEN: Taking part of
Festival der Regionen @
Linz 09 24 May 09 3p.m.
WHERE: solarCity (around Linz/Austria)
ELSE: Nostalgic gamers, bikecouriers and jetpropellered-bikes are welcome!
Bicycletron has the right to children. Simple ignore the fact that we´re quoting
one of our deeply adored childhood films and games from the 80´s by switching
to real players out from the computer straight to a given matrix of game space. Physical
power is the object of desire.
Pedal hin Pedal her recreates virtual space to haptic strips
of
precarious architecture; yearning for your femur muscles. The question "
In how far do innovations of "real" architecture influence game
architecture, and vice versa?" will be
empirical investigated by a serious<>fun approach.
The original game TRON consisted of 4 sub-games, the only one of concern is the
'Light Cycles' one,
in which the player uses a left/right joystick to control a 'Light Cycle' which leaves a wall
behind it wherever the cycle it goes, turning only at
90 degree angles. The stripes, the
equivalent to the walls, as well as the light cycles represented by our very own
DrahtEseln,
can only turn at 90 degrees due to our game matrix in RL consisting of hundreds of poles which are
put into soil. The yellow/black (player#1) and red/white stripes (player#2) will be then
wrapped around when passed. The
AI as opponent to the protagonist is substitued by the
ominous Player#2, even more highly
advanced and more unpredictable than nowadays algorithms promise. The 3d-environment which is currently
transcribed in the game
ARMAGETRON is reinvented by our most experienced render engine - the REAL life.
Acknowledge deeper understanding in
RealPlayer´s Topic, Alfred Jarry´s devotion to bikes and Monowheels in
Ludic Society Magazine which
covers "Real Player - Ludique Enthousiastes" as well as the phenomenon of
new bachelor machines. Indeed, their research enters
pata-science fiction for adults!
Thanks to
Ludic Society & Marguerite Tres Charmante for kindly supporting & inspiring us!
Disclaimer: This Game is neither RFID, nor GPS supported!
Max. Players: Two
Max. Run: 500metres
Compulsory: Helmets, Protection Gear (will be provided)
Links // Related Projects:
RealPlayerSeminar //
tron - the movie //
tron - the game //
armagetron //
tronguy //
REAL LIFE TRON //
SAUS&BRAUS //
GPS:TRON //
Apple´s Tron2 //
SpokePOV LED Bike //
World Naked Bike Ride //
23.06.2006 - premiere

the game

lightcycles

players

crashed

technical talks in the box

building the matrix
22.06.2006

last shopping exodus
20.06.2006

developing lightcycle sonification

lightcycle#2 friendly sponsored by clar
21.04.2006

wiese
LightCycle#1 20.04.2006

cosy labud sponsored by vesna
Mounting the very second "JederFresseEineInDieKamera"-Cam 19.04.2006

photo in background friendly provided by (c) julie staudach-jefferson
Mounting the very first "JederFresseEineInDieKamera"-Cam 16.04.2006
special thanks to gamepunk
camera supported by max
First Test Run 19.01.2006

thx to bela eckermman for technical expertise
First Scribbles 11.12.2005
(ZZZ)2006 in cooperation with RealPlayerSeminar