Concept (short, en)

Theory — admin @ 1:06 pm

The project “the pain of everyday life” is a city-intervention and a digital art performance addressing public and private space within the realm of everyday constraints. It resembles an urban interface for an invisible city, an architecture which is subconsciously perceived and which constantly oscillates as resonant landscape, consisting of electromagnetic waves.

A chest strap (corset) with high torque servo motors and a WIFI-enabled game-console are worn as fetish object. The higher the wireless signal strength of close encrypted networks, the tighter the corset becomes. Closed network points improve the pleasurable play of tight lacing the performer‘s bustier. Thus, constituting the aether as a space of possible pregnancy, filled with potential access-points to the networks of communication. Everyday walks between home, work and leisure are recompiled into a schizogeographic pain-map which is fetched from GoogleMaps servers with automated scripts. By wearing the straight-jacket, the artist not only writes, but is at once also able to read the city code.

The outcome of his walk provokes an emergence of a city-shaped body. The map keeps not only tracks of all wireless networks along the route, but also the wearer’s détournement when entering a very dense network place, a so called pleasurable pain zone. Therefore, the artist becomes the 21st century flaneur who balances along sensual perceived pain and the torture of everyday routes in a very special Arcades Game Project.

(more…)

Talk/Presentation at V2 Testlab

Theory — admin @ 2:23 am

Performance on 13/07/07 at V2 Rotterdam Eendrachtsstraat 10 during the Test_Lab PLAY evening.

V2_TestLabPLAY

PLAY AS A FORM OF SOCIAL INTERACTION HAS A RICH TRADITION IN VARIOUS BRANCHES OF THE ARTS. BUT IT WAS ONLY RECENTLY THAT HUMAN-CENTERED-TECHNOLOGY DESIGNERS REALIZED PLAY OFFERED INTERESTING NEW APPROACHES AND TECHNIQUES FOR THE DEVELOPMENT OF THEIR FIELD. THIS BRINGS THEM TOGETHER WITH CONTEMPORARY ARTISTS WHO EXPLORE PLAY BY EXPERIMENTING WITH A WIDE RANGE OF (OFTEN WEARABLE) HUMAN-MACHINE INTERFACING TECHNOLOGIES. SUCH

cialis 20mg professional

EXPERIMENTS OFTEN COMBINE A STRONG DIY ATTITUDE TOWARD TECHNOLOGY DESIGN WITH A DESIRE TO TAKE ADVANTAGE OF PEOPLE’S NAIVE OR INTUITIVE UNDERSTANDING OF TECHNOLOGY THROUGH PLAY.

Constraint Publication

Theory — admin @ 10:38 pm

The publication has been printed and is folded like a city map. You can download it here

folder_rueck

constrain_city_front

Articles:
Marguerite Charmante: Stop nagging? This is RealPlay!
Martin Howse: Guide for Live Coding Practise as Electromagnetic [EM] Action (Scrying)
Femke

online payday loan

Snelting: Scenes of Pressure and Relief
Florian Cramer: Hysterical Drift

Thanks to all text contributors and special thanks to Felix Wilke for graphix support & Jorgos Tornados who arranged great deal for offset print.

Please drop me a line, if you want an exemplar.

Concept (en)

Theory — admin @ 5:38 pm

“The pain of everyday life” is a critical performance addressing public and private space and their paradigm shift in the realms of everyday constraints, therefore the relation of abstract information layers to our everyday life. Within urban systems, as we are experiencing them right now, an invisible architecture is perceived and superimposed

sildenafil on line

which constantly re-assembles a resonant landscape, consisting of electromagnetic waves. It bypasses human, buildings as well as vehicles through the streets of a so called Maxwell City. The restriction as such and its augmented invisibility are the source material for Gordan Savicic.

A chest strap with high torque servo motors (muy fuerte mi amigo!) and a wifi-enabled gaming console (Nintendo DS lite) are worn as fetish object. Thus, when approaching an enclosed encrypted wireless network, the strap reacts immediately. The higher the wireless signal strength, the tighter the jacket becomes. This technique, also called Inverse War-Driving, challenges the much overhyped discourse about locative and wearable media. Everyday walks between home, work and leisure are recompiled into a schizogeographic* pain-map. The 21st century flaneur balances along sensual perceived pain and the torture of contemporary Arcades sans fil.

Michel de Certaeu stated about citizens and their everyday movements:

They walk – an elementary form of this experience of the city; they are walkers “Wandersmaenner”, whose bodies follow the thicks and thins of an urban “text” they write without being able to read it. These practitioners make use of spaces that cannot be seen.(2)

By wearing the straightjacket, the Wandersmann not only writes, but is at once able to read the city code. Electromagnetic waves are forming the chest strap, thus shaping the invisible architecture directly onto the human body. As another countermove the mapping procedure is recorded on a GIS-layered map which keeps track of ordinary everyday walks and its chosen alternative routes. By displaying the playful approach of the wearer, it reveals not solely a psychogeographic pain-map, but as a result also the wearer’s admiration for gentle tortures as well as the alteration of everyday routines in RealPlay.

It is always by way of pain one arrives at pleasure. (Marquis de Sade)

Konzept

Theory — admin @ 1:06 pm

Das urbane System des 21.Jahrhunderts ist von einer unsichtbaren Architektur ueberlagert, einer Landschaft komponiert von elektromagnetischen Wellen, welche um sich greifend, Menschen, Fahrzeuge sowie Gebaeude durchdringt und in Resonanz versetzt. Diese elektromagnetische Umgebung ist die Ausgangslage sowie das Material fuer das Projekt “The pain of everyday life”. Die Unsichtbarkeit formt die Relation zwischen abstrakter Informationsarchitektur und Alltagsbeschraenkungen, wobei letztere durch eine speziell angefertigte Jacke koerperlich erfahrbar gemacht wird. Die Jacke (wearable computer) besitzt eine portable Spielkonsole, die mit Wireless Funktion ausgestattet und fuer dieses Projekt speziell modifiziert worden ist. Die Programmroutine der Konsole “scannt” permanent nach drahtlosen Netzwerken, analysiert deren Zugangsbeschraenkung

und formt anhand der empfangenen Daten die Corsage am Koerper. Das Brustkorbgeflecht der Jacke ist mit High-torque Servos ausgestattet. Je staerker die Verschluesselung und dichter das Signal, desto enger die Manschette und infolge, desto schmerzhafter bzw. unertraeglicher wird das Bewegen durch die unsichtbare Maxwell’sche City. Der Alltagsweg zwischen Arbeit, Zuhause und Freizeit wird re-kompiliert; der Flaneur des 21. Jahrhunderts balanciert entlang des lustvoll-rezipierten Schmerzes und der Qual in den zeitgenoessischen Arcades sans fil(1).

Funknetzwerke sind das Geruest der ubiquitaeren Datenkommunikation und machen das Internet allgegenwaertig, wobei Privat und oeffentlicher Raum nicht mehr im herkoemmlichen Sinne existieren, viel eher in eine Parallel-welt ko-existieren, welche zwar nicht sichtbar aber sehr wohl spuerbar ist. Privatraum in drahtlosen Netzwerken wird durch Verschluesselungsalgorithmen und Zugangsbeschraenkungen definiert. “Ausgeschlossen sein” bedeutet nicht nur Behinderung im Zugang zum oeffentlichem Raum Internet, sondern eben auch einer nutzlosen elektromagnetischen Strahlung ausgesetzt zu sein.

Michel de Certau schreibt ueber die taeglichen Bewegungen von Menschen in urbanen Systemen (1984):

They walk – an elementary form of this experience of the city; they are walkers “Wandersmaenner”, whose bodies follow the thicks and thins of an urban “text” they write without being able to read it. These practitioners make use of spaces that cannot be seen.(2)

map

Auf aehnliche Weise artikuliert sich das Projekt von Gordan Savicic, jedoch wird es dem “Wandersmann” ploetzlich moeglich den Code der Stadt zu lesen, indem unerreichbare Wege der Funkkommunikation direkt auf den Koerper Einfluss nehmen. Der modifizierte Koerper ist der Balance-Act aus Schmerz und Vernunft. Im Gegenzug werden die geschriebenen Wege auf der Spielkonsole mitaufgezeichnet. Das Bewegungsmuster ist der neue Code, den die Stadt beschreibt und wird auf Papier als Momentaufnahme einer prozessuralen Datenarchitektur wiedergegeben. Die Karte ist somit die Inschrift eines psychogeographischen Schmerzmusters, sowie Traegermaterial fuer eine Reihe von Publikationsbeitraegen von u.a. Florian Cramer (GER), Femke Snelting (BE), Margarete Jahrmann (A/CH) und Martin Howse (UK) zu RealGaming, Corsagen und Walking Practices. Die Publikation wird im Format eines Stadtplanes erscheinen und Teil der Ausstellung.

It is always by way of pain one arrives at pleasure. (Marquis de Sade)

(1) Walter Benjamin, The Arcades Projects
(2) Michel de Certeau, The practice of everyday Life, 1984, p. 93

This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
(c) 2017 constraint city | powered by WordPress with Barecity