pedal hin pedal her
Taking part of Festival der Regionen
@ Linz 09 24 May 09 3p.m.
solarCity (around Linz/Austria)
Nostalgic gamers, bikecouriers and jetpropellered-bikes are welcome!
has the right to children. Simple ignore the fact that we´re quoting
one of our deeply adored childhood films and games from the 80´s by switching
to real players out from the computer straight to a given matrix of game space. Physical
power is the object of desire. Pedal hin Pedal her
recreates virtual space to haptic strips
of precarious architecture
; yearning for your femur muscles. The question "In how far do innovations of "real" architecture influence game
architecture, and vice versa?
" will be empirical investigated
by a serious<>fun approach.
The original game TRON consisted of 4 sub-games, the only one of concern is the 'Light Cycles'
in which the player uses a left/right joystick to control a 'Light Cycle' which leaves a wall
behind it wherever the cycle it goes, turning only at 90 degree angles
. The stripes, the
equivalent to the walls, as well as the light cycles represented by our very own DrahtEseln
can only turn at 90 degrees due to our game matrix in RL consisting of hundreds of poles which are
put into soil. The yellow/black (player#1) and red/white stripes (player#2) will be then
wrapped around when passed. The AI
as opponent to the protagonist is substitued by the ominous
Player#2, even more highly
advanced and more unpredictable than nowadays algorithms promise. The 3d-environment which is currently
transcribed in the game ARMAGETRON
is reinvented by our most experienced render engine - the REAL life.
deeper understanding in RealPlayer´s
Topic, Alfred Jarry´s devotion to bikes and Monowheels in Ludic Society Magazine
covers "Real Player - Ludique Enthousiastes" as well as the phenomenon of new bachelor machines
. Indeed, their research enters pata-science fiction for adults
Thanks to Ludic Society & Marguerite Tres Charmante
for kindly supporting & inspiring us!
: This Game is neither RFID, nor GPS supported!
Helmets, Protection Gear (will be provided)
Links // Related Projects:
tron - the movie
tron - the game
REAL LIFE TRON
SpokePOV LED Bike
World Naked Bike Ride
23.06.2006 - premiere
technical talks in the box
building the matrix
last shopping exodus
developing lightcycle sonification
lightcycle#2 friendly sponsored by clar
cosy labud sponsored by vesna
Mounting the very second "JederFresseEineInDieKamera"-Cam 19.04.2006
photo in background friendly provided by (c) julie staudach-jefferson
Mounting the very first "JederFresseEineInDieKamera"-Cam 16.04.2006
special thanks to gamepunk
camera supported by max
First Test Run 19.01.2006
thx to bela eckermman for technical expertise
First Scribbles 11.12.2005
(ZZZ)2006 in cooperation with RealPlayerSeminar